Next Campaign

Poll
https://www.strawpoll.me/20326001

Explanation
Sons of the Archmage

Three children, born to one of the strongest magest ever, return to their castle for the first time in years after receiving a letter from their father.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a high pace. Do cool magic stuff, tons of magic items and a wide variety of themes, locations and encounters.

Forces of Darkness

Enter the shoes of three truly evil commanders for a dark force, ready to start waging their war on civilization. You serve a dark master in his goal to see the world burn, and the three of you'll be there to inhale the smoke.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a high pace. Do evil shit, burn down pregnant woman and sacrifice puppies.

The Faerie realms

Kids dissapear all the time, and so did you. After a weird passage shows itself one day in your early childhood, you're transported to the faerie realms and find yourself in a world full of amazing magic.

A high magic campaign where you get full control and creativity in a sandbox. Runs with a normal pace. Explore weird locations and explore the world of fey, gaining weird powers and hidden knowledge along the way.

Lowlifes of the Empire

Centralis, the biggest city in Humaris, is a city with two sides. You are on the wrong one. Low on the totempole, but not for long.

A normal magic campaign where you get full control and creativity in a sandbox. Runs with a normal pace. A cocidia like campaign where you get to choose your own morality and goals and slowly climb up in the underground foodchain of the Empire.

Heroes of Humaris

The age of the thirteen heroes has passed, but the world is in dissaray. Three heroes band together to go on a wild bunch of adventures in an attempt to see the world and help it while they're at it.

A normal magic campaign where things are comparted in individual adventures, where travel between adventures is skipped with short summaries of what you did in your time off. Runs with a normal pace. A general D&D campaign. No real rules, just make a character and go adventure!

The Arcane Academy

The Academy is no easy place to go to school. Crazy wizard teachers, enchanted rats in the walls, wand-carving club and getting shoved into magical lockers. Be a student at the Arcane Academy and learn to become a wizard actually worth a damn.

A normal magic campaign where things are comparted in individual adventures, and time between adventures is skipped with short summaries of what you did in your time off. Runs with a normal pace. Basically a harry potter like adventures. Be a caster and learn yourself some magic!